A↗AVANT GARDEVIDEO GAME STUDIO
A BOTANICAL RESTORATION • NO. 001

THE MIDNIGHT CONSERVATORY

Nightglass✦

Awaken three specimens before dawn. Bring the bay back to life.

UNTIL DAWN07:00
GLASS BAY / 01The specimens are sleeping
Select a specimen to read its needs0 / 3 AWAKENED
THE KEEPER’S NOTE

Awaken all three specimens, then light the restored bay. Begin the night when you are ready.

03 / A MEASURED DRINK

Dew fern

8 dew · low lamp · 12–24°C

Needs waterLight suitableTemperature suitable

Needs a measured drink

18.0°C · light 0/3Growing lantern at the workbench
IN THE DOSING GLASS0 dewNeeds exactly 8 dewReturn excess dew to correct a dose.
0.0 dew available

Water waits when light or temperature is unsuitable.

Night left 07:00View the bay ↑
Progress stays in this browser.

A NOTE LEFT BY THE KEEPER

The glass remembers
how to hold the light.

Three specimens are sleeping in this forgotten bay. Awaken them before dawn, then light the restored conservatory.

  1. Stroke the condenser to gather dew—or enable assisted pumping.
  2. Select a specimen. Fill its exact dose, then give it a drink.
  3. Adjust light and the roof vent to meet its temperature and light needs.

The seven-minute night begins with your first pump stroke. Pause whenever you like. Water is retained while a plant rests.

THE KEEPER’S HERBARIUM

Three extraordinary specimens.

Each awakening reveals what the specimen contributes to the living room.

Quiet comforts

Sound is optional. All clues and feedback are visible. Assisted pumping removes the need for repeated tapping.

Keyboard: Tab between controls; Enter or Space activates the focused control. Opening a notebook or dialog pauses a running night.

Begin another night?

This replaces the current Nightglass run. Your three-specimen herbarium belongs to that run.

THE CONSERVATORY RESTORED

Life returns to
the Nightglass.